
One Quake mapper wasn't going to wait on technology to blow our minds. Mappers with visions of complex architecture would have to wait until PC specs to improve, and for source ports to break the limits of Quake starting in 1999. It's not that the Quake engine couldn't run complex levels, it was that people were running the game on like, Pentium 1 machines with a few megabytes of RAM and no graphics accelerators. The Art of Being First: The FlyĮarly Quake SPQ maps fought with many limitations - limited texture sets, poor dev tools, patches from ID that would break scripting and graphics, and limited polygon counts.

For the first one, we'll be talking about and single-player map with a delightful twist: The Fly. I'll explain what makes it interesting, odd, or foundational and try to give some context that will help place it in history.

In each article of the C:\Quake series, I will explore one map or mod.
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The concepts that were explored in that golden era of Quake mods illuminate the gaming landscape we now inhabit. As I paged through the files, I realized I now had access to a time capsule of gaming history. By a stroke of luck, the DVD was completely undamaged, and I was able to restore all 1.4 gigabytes of treasured 20 year-old memories. Among the old photos and warez and pirated movies was my C:\Quake backup. I had made it a goal in 2020 to eliminate all my physical storage, and pulled out all my old recordable media and hard drives to restore one last time.
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C:\Quake - the backup of my late 90's Quake mod obsession! Running out of space on my hard drive sometime in the year 2000, I archived my C:\Quake folder in its entirety onto a single DVD-R which I put onto a spindle of other backup files and then promptly forgot about. By late 1996, my interest moved to Quake mods and custom maps downloaded over dial-up internet - with mods the fun never ended and it didn't cost anything extra! It was my Quake-mania that lead me to Shacknews (then called Quakeholio) in the first place.Ī few years of deep Quake passion later, and I'd moved on to Quake II and UT and other games. I saw the shareware demo at a friend's house and I knew there was something special to the true 3D graphics and compelling art design. Even before I got my first home PC, I was obsessed with Quake.
